Blender 3D: Designing Objects

by Romain Caudron, Pierre-Armand Nicq & Enrico Valenza
rrp $108.49

Publisher: Packt Publishing

Publication Date: October 06, 2016

ISBN: 9781787122468

Binding: Kobo eBook

Availability: eBook

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Build your very own stunning characters in Blender from scratch

About This Book

  • Packed with illustrations and a lot of tips and tricks to make your scenes come to life
  • Design a complete workflow with Blender to create stunning 3D scenes and films step by step
  • Gain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in Cycles

Who This Book Is For

If you are a graphic designer and are looking for a tool to meet your requirements in designing, especially with regards to 3D designing, this course is for you. This course will make use of Blender to meet your design needs.

What You Will Learn

  • Understand the basics of 3D and how to navigate your way around the Blender interface
  • Discover the power of the texture paint tool in order to add color to a haunted house
  • Get to know the Cycles render engine by creating different materials for the house and the environment
  • Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation
  • Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible
  • Set up light sources and world global illumination
  • Build material interfaces for general use in complex materials by grouping the shaders inside groups
  • Parent and rename the nodes to better organize the Node Editor window

In Detail

Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that ...