387 books (20 pages) in this category

“Think Like A Pro, Act Like A Champion”; Most Powerful Poker No-Limit Cash Games Strategies

by Victor Velescu Sr

<p>Cash games are different from tournaments.<br />It may look like the same and one poker game but there are some very different strategies.<br />Even if some people excel at tournaments and some others excel at cash games, it’s still needed a ...

ISBN: 9781310465253

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100 Principles of Game Design

by DESPAIN

<p>Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with ...

ISBN: 9780133362749

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101 Amazing Facts about the SNES

...also known as the Super Famicom

by Jimmy Russell

<p>This entry in Jimmy Russell’s Games Console History series is all about Nintendo’s iconic SNES - the Super Nintendo Entertainment System, also known as the Super Famicom in Japan. The book contains over 100 facts about the console, organised ...

ISBN: 9781785388262

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20 Essential Games to Study

by Joshua Bycer

<p>The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game ...

ISBN: 9780429802072

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250 Indie Games You Must Play

by Rose, Mike

<P>With a surge in popularity recently and an increase in great downloadable games, there has never been a better time to learn about independent "indie" games. <STRONG>250 Indie Games You Must Play</STRONG> is a guide to the exciting and ...

ISBN: 9781466503175

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2D Graphics Programming for Games

by Pile,Jr., John

<P>The success of <EM>Angry Birds, Peggle, </EM>and <EM>Fruit Ninja</EM> has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics ...

ISBN: 9781466501904

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2D to VR with Unity5 and Google Cardboard

by Roberto Dillon

<p>The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with ...

ISBN: 9781351651325

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3D Engine Design for Virtual Globes

by Cozzi, Patrick

<P></P> <P>Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also ...

ISBN: 9781439865583

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3D Game Environments

Create Professional 3D Game Worlds

by Luke Ahearn

<p>From a steamy jungle to a modern city, or even a sci-fi space station, <em><strong>3D Game Environments</strong></em> is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds ...

ISBN: 9781317418153

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3D Game Textures: Create Professional Game Art Using Photoshop

by Ahearn, Luke

<P>The new edition of <B>3D Game Textures: Create Professional Game Art Using Photoshop</B> features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into ...

ISBN: 9781315687414

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3D Graphics for Game Programming

by Han, JungHyun

<P></P> <P>Designed for advanced undergraduate and beginning graduate courses, <STRONG>3D Graphics for Game Programming</STRONG> presents&nbsp;must-know information for success in interactive graphics. Assuming a minimal prerequisite ...

ISBN: 9781439827383

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3D Math Primer for Graphics and Game Development

by Fletcher Dunn & Ian Parberry

<p>This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, ...

ISBN: 9781498759892

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3ds Max 2010 Bible

by Kelly L. Murdock

<p><strong>The bestselling 3ds Max book ever, now updated for the latest version</strong></p> <p>3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, ...

ISBN: 9780470543443

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3ds Max 2011 Bible

by Kelly L. Murdock

<p><strong>Updated version of the bestselling 3ds Max book on the market</strong></p> <p>Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering ...

ISBN: 9780470908372

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A Game Design Vocabulary

Exploring the Foundational Principles Behind Good Game Design

by Anna Anthropy & Naomi Clark

<p>Master the Principles and Vocabulary of Game Design</p> <p> </p> <p><strong>Why aren’t videogames getting better?</strong> Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our ...

ISBN: 9780133155211

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A Parent's Guide to Minecraft

by Rachel Henderson

<p>There is an increasing amount of children that natter on about Minecraft all of the time. It can be something that parents feels alienates them from their children, because unless they actually play the game themselves, which most do not, ...

ISBN: 9781311705419

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A Simple Guide To Vedic Astrology

Preparing Birth and Navamsa Charts Manually

by Aloysius Aseervatham

The book provides an insight into the basics of Vedic Astrology and guides how to prepare your own birth chart manually. The book is especially useful to those who have tried to understand Vedic Astrology but failed because of their inability to

ISBN: 9781970024166

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Absolute Beginner's Guide to Minecraft Mods Programming

by Cadenhead, Rogers

<p style="margin:0px;"> </p> <i> <p style="margin:0px;">Minecraft&reg; is a registered trademark of Mojang Synergies / Notch Development AB.</p> <p style="margin:0px;">This book is not affiliated with or sponsored by Mojang Synergies / Notch ...

ISBN: 9780134277752

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Acting and Character Animation

The Art of Animated Films, Acting and Visualizing

by Rolf Giesen & Anna Khan

<p>Animation has a lot to do with acting. That is, <em>character</em> animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we

ISBN: 9781351651073

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Addicted: Breaking Free From Video Game Addiction

by Corey Hardin

<p>Video games are great. They take us to virtual worlds and can help us create virtual and real-life bonds with others who enjoy the same games. This use of video games is life-enhancing. However, when things get out of balance and video games ...

ISBN: 9781370115952

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